Installing the sample texture files



OVERVIEW:

In this section of the tutorial we will uncompress the files contained in the Imagine Texture Software Development Kit archive.


STEP ONE:

The textures.zip file contains a file called source.zip. This is where the source code for the example texture is located. If you are using WinZip, open textures.zip and double click on the source.zip file name in the file list window. The other file, textures.doc, contains information about using the texture SDK. You should uncompress textures.doc and refer to it later for more in-depth information.


The source code archive contains files for two versions of the sample texture. One is written in C, the other in C++ using the Microsoft Foundation Class libraries. We will be using the C++ project only for this tutorial.

To select the files we will need, hold down the Ctrl key and single click the left mouse button on the following files in the source.zip archive. The files are listed here in the order that they appear in the archive.


cppproj.ncb
cpppages.cpp
imdefs.h
cppproj.mdp
agate.c
noise.c
cppproj.mak
cppproj.rc
cppresou.h
stdafx.h
cppcore.h
txdefs.h
ssedit.cpp
ssedit.h
agate,txt
noise.h
agate.rc2
cpppages.h
cppcore.cpp
cppproj.def
cppagate.cpp
cppnoise.cpp

Then click on the "Extract" command button.

Select a directory to place the files in and click on OK.

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